Water
polo can best be described as contact soccer in a pool, in which athletes
use their arms, not their legs, to throw the ball through the opponent's
goal. Each team has seven players in the pool at one time, including
a goalie who has the same duties as his soccer and hockey counterparts.
He is the only player who may touch the bottom of the pool in defending
the three-meter goal area. Goalies are also the only players who may
touch the ball with both hands.
Play begins with both teams lined up at opposite ends of the pool
and the ball held in a ring at the center of the pool. Teams sprint
to the center in an attempt to gain the first possession.
Players may move the ball by passing it through the air or across
the water's surface to a teammate, carrying the ball while swimming,
or dribbling. This is similar to dribbling in basketball, except
the ball bounces off the waters surface, not the floor. Also, like
basketball, there is a shot clock. Each team has 35 seconds to shoot
the ball at the goal; if no shot is taken, a free throw is awarded
to the opposing team. In addition, a game clock keeps track of the
time left in each quarter of the contest.
Play is extremely physical, and the top players are among the
world's best-conditioned athletes, swimming constantly throughout
each of the four seven-minute periods, all the while battling the
opponent for possession of the ball. Most players are tall with
a long reach, making it easier to receive and intercept passes,
and many players begin their careers as competitive swimmers. Players
stay afloat by using an eggbeater kick, which allows them to tread
water and also rise up well above the surface to thow the ball or
to defend.
Fouls are very common in water polo, and the referee indicates
a foul by holding up a flag and blowing a whistle. Penalties range
from a free throw given to the other team, to a penalty throw, to
exclusion, in which a player is excluded from play. Exclusion lasts
for 20 seconds of game time, until the offender's team regains possession,
or until a goal is scored -- whichever comes first.
Because of the physical nature of water polo, players wear not
one swim suit, but two, lest one be accidentally ripped off during
play. Players also wear caps which serve two purposes. They allow
for player identification as each player's number is displayed on
the cap. In addition, the ear guards of the cap prevent injuries
to the head and eardrums.
Scoring
Goals count one point, and typical scores run in the tens in this
fast-paced game. If the score is tied at the end of the match, a
tie is recorded in the standings for preliminary play.
In a semifinal or final round match, a winner must be declared.
If there is a tie at the end of regulation, teams play two three-minute
overtime periods. If the score is still tied after overtime, "sudden
death" play occurs, in which the first team to score is declared
the winner.
Position by Position
Driver
Drivers are field players who specialize in driving skills and
quick shooting techniques. Drivers must be extremely fast swimmers
and have above average hand-eye coordination. They also focus considerable
attention to defensive play.
Hole Set (Two-meter man)
The two-meter man is the offensive player who takes position directly
in front of the opponent's goal, between the 2m and 5m lines. The
best hole players have above average size, great leg strength, excellent
passing abilities and are skilled in specialized goal scoring. They
are similar to centers in basketball, in that, in a sense, they
"post up," looking for a pass that enables them to get a close-in
shot at the goal. The two-meter players are always closely guarded.
Fouls
Major fouls are serious infringements of the rules
for which the offender is charged with a personal fault, which results
in an ejection for 20 seconds or a penalty throw. Fouls usually
are called only when the offended player doesn't have the ball;
players with the ball are fair game, except in blatant acts of brutality
or if the player is within the 4m area and the referee believes
a goal would have been scored.
A player with three major fouls is excluded from the rest of the
game with substitution, except in cases of brutality (see below),
in which no substitute is allowed. Examples of major fouls include:
- Brutality - a major foul which includes deliberately
attacking, striking, or kicking an opponent or making disproportionate
movements with that intent or to endanger another player in any
way. The offending player is excluded from the remainder of the
game with no substitution allowed.
- Splashing - to deliberately splash water in an opponent's
face.
- Overly-aggressive fouling - any foul to the head, neck
or face or any foul intended to cause bodily harm.
- Dead-time foul - any defensive foul committed during
dead time. A defensive player committing a foul is excluded for
20 seconds.
- Double dead-time foul - when both an offensive and defensive
player simultaneously commit a foul during dead time. Both players
are ejected, and the original free throw is maintained.
Ordinary fouls are 90% of all fouls called and result
in a free throw awarded to the opposing team. These fouls include:
- Taking the "ball under."
- Hitting the ball with a clenched fist.
- Touching the ball with both hands.
- Standing - any player except the goalie taking an active
part in the game while standing on the bottom of the pool.
- Two-meter violation - a player within two meters of the
opponent's goal line.
- Impeding - pushing, pushing off from, or retarding the
free limb movement of an opponent who has not gained an offensive
advantage and who is not holding the ball.
